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PEOPLE BEHIND OUR PROJECTS

Keneth Agar

My name is Keneth Agar. The CEO, Founder, and Lead Developer of Solitary Studios. A 3rd-year college student at LSPU Los Baños with a course of BSIT. I developed basic 2D games when I was 16 years old way back in 2016. That time I am developing games by renting a computer, It is called PISO NET in our country. When I reach senior high school I started learning some basic programming languages such as JAVA, JavaScript, PHP, C++, etc. When I reach college, here where I start studying C# and self-studying on how to implement it on 3D games and focus on learning more stuff about Unity. In the present day, I am using Unity as my main game engine and starting to develop horror games in general while building my dream company and dream team.

 

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Angelica Dasalla

My name is Angelica Dasalla, 21 years old. The level designer and graphic artist of Solitary Studios. A 2nd-year college student at LSPU Los Baños with a course of BSIT. I started joining this team after I saw Keneth struggling on making a game alone so I decided to help him and build this team together. My main role on this team was to create and design the levels of specific scenes. I also do graphic designing for the logo and poster of the games. Designing is my passion. Before I joined this team I am designing a lot in my free time using photoshop.

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Isabel Barba

My name is Isabel Barba, 21 years old. I'm the level and graphic designer of SolitaryStudios. I'm an Information Technology student at Laguna State Polytechnic University. I worked on the level design and posters of goodnight. Me and Angelica team up to make awesome and interesting levels and scenes. I like drawing in my free time.

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Brix Erasga

I am Brix Erasga, 21 years old. I'm the co-developer and level designer at Solitary Studios based in Laguna. I am a student at Laguna State Polytechnic University - Los Baños. For now,  I do more graphic design. I have experience in different categories of games that makes me familiar with the game industry. As of now, my main role in this company is to polish the levels and scenes to add more details to the game.

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